LIGHTS

Perception0 hands

Five gestures, one rig

Your hands drive a theatrical lighting rig — blackout, wash, a centre special, the master, and colour. A short walkthrough teaches you each cue.

Everything runs in this tab. The camera feed never leaves your machine.

OutputPreset · L201 Cool
Master
80%
LX 1DYN · 2H

Blackout

Clap twice

LX 2STAT · 2H

General cover

Both palms open, raised

LX 3STAT · 1H

Centre special

Point, hold

LX 4CONT · 1H

Master dim

One open hand, move up or down

LX 5DYN · 1H

Colour state

Swipe sideways

Look library
Gel
Why a cue is not firing

No hand in frame. Hold a hand up, palm toward the camera, and the conditions each cue is waiting on will appear here.

DMX universe
Front of house
1–4FOH warm SL
71
5–8FOH cool SL
71
9–12FOH cool SR
71
13–16FOH warm SR
71
Overhead
17–20Overhead 1
61
21–24Overhead 2
61
25–28Overhead 3
61
29–32Overhead 4
61
Boom stage left
33–36Boom SL high
0
37–40Boom SL mid
0
41–44Boom SL shin
0
Boom stage right
45–48Boom SR high
0
49–52Boom SR mid
0
53–56Boom SR shin
0
Backlight
57–60Back 1
31
61–64Back 2
31
65–68Back 3
31
69–72Back 4
31
Cyclorama
73–76Cyc 1
61
77–80Cyc 2
61
81–84Cyc 3
61
85–88Cyc 4
61
Breakup
89–92Breakup SL
0
93–96Breakup SR
0
Moving heads
97–104Mover SL
128
105–112Mover SR
128
Followspot
113–114Followspot
0
Footlights
115–118Footlights
0
House lights
119–119House lights
112

29 fixtures · channels 1–119 patched of 512 · real personalities (LED profile 4ch, moving head 8ch) · would transmit over sACN at 44 Hz

Latency, by stage
frame interval0.0 ms
hand landmarks0.0 ms
cue classify0.00 ms
frame total0.0 ms
throughput0 fps

Camera exposure and USB transport sit upstream of anything measurable here — budget another 10–33 ms, and measure it against an external clock before quoting an end-to-end figure.

Engine
labelREST
hands0
palm separation—
palm flatness—
clap armedyes
Session
running00:00
cues fired0
flagged false0
false triggers / hr—
Cue log

Nothing fired yet. Arm the system and try a cue — every firing lands here with a timestamp.